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Minetest villages free#
Go to a free place in your flat world, stand on the ground (don't fly - else your village will fly) and type "/road 0" or "/road 90" (180 and 270 are supported as well), and the village will be placed at your location.
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Minetest villages mods#
Version: 0.1 alpha test version - not for productive use!ĭepends on: Depends - you need all those mods installed that the buildings of your village will use for the standard villages, that will be cottages, bells and farming plus.įurther requirements: Use a sufficiently recent built. That allows to create villages that look slightly diffrent and are thus more intresting. And many thanks to PilzAdam who added the option to exchange materials in the schematics when placing them (i.e. Many thanks to hmmm for adding the Lua voxelmanipulator and the place_schematic function! It speeds village creation up considerably and allows to create pretty large villages reliably. In older versions, even a small house was difficult to spawn because mapgen would interfere or the area not entirely be loaded - thus resulting in half-spawned houses. Recent developments in the engine allowed to spawn objects like buildings a lot faster - and, what is even more important, more reliable.
Minetest villages mod#
Regarding structure: This mod creates villages with a complexity/structure that ought to be ok for villages: One main road of which other roads may branch off, no parallel roads, central structure: village square with church, inn and forge. Height differences are obstacles and traps for mobs. So why care about it at all? Going 2d makes everything much much easier! It will also help a lot if mobs willl roam the village later on (they don't do that yet). And even those sometimes create flat platforms for larger projects. However, most human players do not seem to be capable to integrate the landscape into their buildings either. The height differences make it difficult (don't want to open your front door and fall down a cliff). Unfortionately, the terrain in MT is not easy to handle for building. Even a village has more structure than that. The closest all these mods come to a city/village is that they may place houses relatively close together. Structure I/O places random buildings on a map and is the most modern, and my own random_buildings spawns lumberjack- and clay trader houses randomly on the map. MTcities (part of MM2.6) seems to be no longer available. Towntest allows to help build a house, and deploy nodes places individual buildings on the map. Several mods aim more or less at the creation of villages. Do not use on servers yet! Use on a flat map where you have nothing to loose.
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